Their bases with crafting stations, gardens, tames and storage, to say nothing of ships, support a minimum as twice as many players as yours does. Without realizing it, you are imposing upon the rest of the playerbase by choosing to stay solo. When you choose to play solo every structure you build is taking up finite space in a game world designed around and intended primarily for groups of players. I am of the opinion this is a reasonable cost and requirement of choosing solo play. Yes under the current system you must make some additional effort and plans to maintain what you have if gone this long.
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This is catering to super casual solo players at the expense of the entire rest of the pve playerbase. If you get what you want, solo players need only log in twice a month to never have anything they’ve built go away. Some accommodation of solo players is reasonable, but wanting the decay timers to be extended so that you must make zero additional contingencies to maintain what you have because you want to do so as a solo player in a game designed for group play undermines the game’s needs in order to cater to your wants. MMO’s are built around multi player organizations.
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Setting minimums to accommodate solo players so they experience no inconvenience when gone from the game twice as long as most NA players are able to be away from work at a time (yes I’m aware EU generally get longer vacations) is not the direction the game needs to go. Yeah no sorry, I’m not of the opinion that the decay timer needs to allow solo players to maintain outposts while gone on vacation for 2 weeks straight. Your problem is the messy Colony system and missing server moderators. But such short decay timers do not solve the problem and put the normal players in front of new problems. I know that with your stupid Colony system you are unable to control the Foundation and Pillar Spammer. How should one do any outposts like this? Before the wipe you could go on vacation for another 2 weeks, today I have to look for someone and hand over a plan, which he has to work down meticulously, because otherwise something decayed.
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8 days for Tames, 10 for buildings and of course there is always an asshole, which is immediately on the spot and destroys or steals everything. The building decay timer has been temporarily increased to 14 days while the devs are away and will return to normal when they get back in January.Ĭheck out the Conan Exiles official site for more info.It's really annoying. We may also start doing monthly recaps, in case there’s been a lot going on.”Īlso, you might’ve notice a change in your building decay times. News updates will be posted on the forums, on Steam, Reddit, and social media, when available, so keep your eyes posted to our official channels come 2019. We will keep you updated about the work we’re putting into Conan Exiles. Not to worry though! Even though the newsletters are going away that doesn’t mean we won’t stop communicating with you. “We feel like the newsletters have served their purpose well, but we have also started using other ways of providing the community with the same information: The Trello Board provides more transparency and insight. While we’re on the subject of lasts, Funcom’s last Conan Exiles newsletter of the year will also be their last as they move towards other mediums of communication.
Conan exiles decay timer Patch#
The patch will roll out building optimizations for the Testlive branch which should improve game loading times for building pieces. Meanwhile, the devs will be releasing their last patch of the year this week. “Come January 31 st, the game will have been available for two years! We have several more updates and bug fixes to roll out, after all, including 4 more dungeons that we still haven’t revealed yet!” They’ll also be focusing on improving the core aspects of the game including the Purge, Thralls, AI, and fixing exploits. “Shoutout to our amazing art team who have been working tirelessly on making all of these amazing looking extras.”Īs a brand new year comes around, Funcom says that they have more updates to roll out. “We’ve also released 4 paid DLC packs with new armors, weapons, building pieces, placeables and pet skins,” says the devs. It’s been a very eventful year for the sandbox survival MMORPG with a total of 70 patches released across all platforms: 30 for the PC, 21 for the Xbox, and 19 patches on the PlayStation 4.
![conan exiles decay timer conan exiles decay timer](https://images.mmorpg.com/images/heroes/posts/119517_t.jpg)
Conan Exiles developer Funcom continues the year-end tradition of almost every other company in the world of looking back at the past year and giving hints about what lies ahead in their latest newsletter, scantily-clad barbarians with Santa hats included.